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A Fortnight at Frenni Fazclaire's 2

4.4 150 ratings on itch.io
A Fortnight at Frenni Fazclaire's 2

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Game made by Night Fox WorksLoving this game? Show the developer some love. Games like this are kept alive by their players, and every bit of support goes toward the next update or their next game.
Download this gamev0.32 · Ren'Py

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Copyright & Terms

The Gooner Games is a platform for free games. For A Fortnight at Frenni Fazclaire's 2, the download links simply point to the developer's own public files, wherever they are: itch.io pages, free Patreon builds, the developer's official site, and other public sources. We do not host, repackage or modify any download.

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Updated 7mo ago·Status Released·Language English·Engine Ren'Py
Developer Notes

KNOWN ISSUE: If you are playing on Android, the multi-persistent variable check to see whether or not you have the True ending from the first game is bugged. Rest assured you can play through just fine even if your other save(s) are not being picked up!

This project was uses designs by Croseneu, rawder, and Mayosplash with permission. Please give them your support!

This project's development does not use AI in any part of our workflow. We support real artists making real art.

This visual novel is totally free! However, we rely on your support via Patreon to keep this project and those after it going! With your support we're hoping to be able to devote more time and resources towards creating an unforgettable experience.

You return to the Frenni Fazclaire's franchise as the Chief Engineer of its newest branch, sent into another fourteen-night stretch to figure out what's going on with four prototype animatronics: Aurora the Tiger, Chi the Bird, Mia Mangle, and Roxy the Wolf. You don't need to have played the first game to follow this one, but reaching its True End carries over into how your time here unfolds.

A Fortnight at Frenni Fazclaire's 2 by Night Fox Works is the direct sequel to A Fortnight at Frenni Fazclaire's, still a furry FNAF parody built in Ren'Py with the same heavy emphasis on choice-driven branching. The dev is explicit that no AI was used at any point in the project.

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