Fataclysm
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Copyright & Terms
The Gooner Games is a platform for free games. For Fataclysm, the download links simply point to the developer's own public files, wherever they are: itch.io pages, free Patreon builds, the developer's official site, and other public sources. We do not host, repackage or modify any download.
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Developer Notes
FATACLYSM is a roguelite made in Twine that focuses on the struggles of a party of four women as they venture through a realm comprised of many different settings and times, hellbent on fattening them up by any means necessary. Fortunately for them, though, the power of the Excessive Expanse is a double-edged sword. Combat in FATACLYSM involves no normal health points, no real damage, and no silly unfattenable enemies. It only involves what really matters - girls getting bigger. All damage dealt in the Expanse, without exception, is always converted to fat.
No combatant is ever safe from the fattening grasp of the Expanse, and our heroes must do everything it takes to make sure that they're not the ones on the receiving end. That is... unless they want to be. As a roguelite, players are free to succumb to the Expanse as much as they want in FATACLYSM, and are always able to continue their journey in the future. Through their failures, though, the protagonists of FATACLYSM only grow stronger, and their capacity to get progressively bigger and bigger can only increase as they harness the weighty power of the Expanse.
Actually traversing the Excessive Expanse entails delving through vastly different layers, crawling with fattening challenges of all kind. From tactical, turn-based combat to juicy narration-based events, both accompanied by a wide array of (highly customizable) fatty sound effects, FATACLYSM presents a plethora of ways in which players can lose themselves in its world. Characters may even be brought towards an untimely, immobilizing end depicted in lengthy, descriptive defeat scenes, all of which are easily re-viewable in the game's image, event, and ending gallery. There is no overly punishing, permanent loss condition, though! The heroes can never truly be defeated in a roguelite, after all.
The Expanse also offers multiple unique settings within its respective layers, with more to come in the future. FATACLYSM currently contains two fully fleshed out areas:
THE PENITENTIARY - A futuristic prison complex, constructed with the singular goal of fattening its inmates and keeping them as nothing more than massive, flabby batteries for the rest of their miserable existences. Ruled by a cruel, iron-fisted sadist, the neon-horned Warden of the Penitentiary wants nothing more than to keep each and every member of the party locked up as her personal, blobby playthings.
THE PALACE - A lavish castle of flowing red silks and golden chandeliers, this fantastical locale of swords and sorcery holds a plethora of regal buffets, alchemical attractions, and supernatural horrors. Though the opponents of the Palace's ruler may see her as a tyrannical, hedonistic layabout, the Sovereign's keen ability to soften the disposition of others and intoxicate them with her own way of life is second to none.
If you enjoyed the game and want to support continued development, please check out my Patreon! Any contributions are highly appreciated, and supporters are able to vote in content polls that influence the direction in which development goes in the future. It also lets me keep doing what I love without having to worry about making a decent living at the same time.
Enjoy!
Welcome to the Excessive Expanse, a multiversal calamity where fragments of space and time have been smashed together into a realm of expansive proportion. Fataclysm by Jupitarian puts you in charge of four unfortunate heroes trying to escape, no matter how many attempts it costs their waistlines.
A roguelite built in Twine where every blow lands the same way: damage is converted to fat. No HP, no normal damage, no enemies that cannot be inflated. The fattening grasp of the Expanse goes both ways though, and through their failures the protagonists only get stronger and bigger. Tactical turn-based combat mixes with narration-based events across multiple layers, with customisable sound effects and a gallery that catalogues each descriptive immobilising defeat scene. No permanent loss condition: in a roguelite, the heroes never truly lose.



















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