NekoNTR
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Developer Notes
AI CGs??? NTR?? phone game??? Veeery unique stuff here I know I know
Despite the memes - I've tried to do something a little different (for better or worse) by making a longer, more story-focused game (currently at 20,000 words if my dodgy in-game word count tracker is to be believed) with 1 route rather than the usual multiple ending short routes that NTR phone games usually have. In the relatively near future, there will be a Netorase route as well.
But anyway this is a pretty niche game that I'm sure isn't for a lot of people's tastes, but hopefully a few people like it ^^
You play both POVs of a long-distance couple trying (and failing) to hold it together. NekoNTR by nekoaddict is a VN-style texting game that runs through their messages, their thoughts, and the slow erosion that happens when one of them is offline too long.
The focus is netorare with a planned route split: one NTR path and one NTS path. The dev is clear that even pre-split, NTR events still trigger on both routes (no 'pure NTS' run is currently planned). Compared to the usual NTR phone-game style with many heroines and quick scenes, this one is longer, more linear, story-first. All CG art is AI-generated and lightly touched up by the dev.















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