NPC Tales: The Shopkeeper
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Developer Notes
This is my first release of an adult game and I would appreciate any support and feedback. As mentioned, it's more of a tech demo to figure out renpy and what I can do with it in order to expand on this idea for the game.
A tech demo for a larger project from D.mon Games, built around a free use fantasy concept where reality and game mechanics start to overlap. Everyone around you behaves like a typical NPC, responding only when you trigger their scripted prompts. You, the player, can step outside those rules and interact with the world on your own terms.
NPC Tales: The Shopkeeper is the first slice of that vision: one character, point-and-click structure, and most of the planned full-game mechanics already in place. The pitch for the finished build is multiple characters, a proper story, and RPG systems on top: thief skills to steal from NPCs unnoticed, spells that change how you interact with them, and a charm stat to seduce them.













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